Bottlenecks exist in generating virtual models from commercial BIM tools and open source gaming engines, which hinder the wide adoption of BIMs use in facilities management phase of civil infrastructure systems. Objective of this project is to identify challenges with converting building information models into virtual models and enabling component interactions in virtual worlds.
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Yang, S., and Ergan, S. (2014). “Evaluation of visualization techniques for use by facility operators during monitoring tasks”, Automation in Construction, 44 (August), 103–118. DOI: 10.1016/j.autcon.2014.03.023.
Ergan, S., Yang, X. (2015). “Value of 3D gaming engine based virtual models in understanding behaviors of facility operators during FM.” CIB W78 Conference, October 27-29, 2015, Eindhoven, The Netherlands.
Ergan, S., and Yang, X. (2016). Energy Accounts: Architectural Representations of Energy, Climate, and the Future (Visualization to support facility operations and maintenance), Editors: Barber, D., Braham, W., and Willis, D. Routledge.